KeyDown pick,1 Delay 64 KeyUp pick,2 Delay 128 EndFor KeyDown fight1,1 Delay 64 KeyUp fight1,2 Delay 64 ElseIf yongj=5 KeyDown fight1,1 Delay 64 KeyUp fight1,2 For 2 KeyDown pick,1 Delay 64 KeyUp pick,2 Delay 128 EndFor KeyDown fight1,1 Delay 64 KeyUp fight1,2 Delay 64 KeyDown fight2,1 Delay 64 KeyUp fight2,2 For 2 KeyDown pick,1 Delay 64 KeyUp pick,2 Delay 128 EndFor KeyDown fight1,1 Delay 64 KeyUp fight1,2 Delay 64 KeyDown fight3,1 Delay 64 KeyUp fight3,2 For 2 KeyDown pick,1 Delay 64 KeyUp pick,2 Delay 128 EndFor KeyDown fight1,1 Delay 64 KeyUp fight1,2 Delay 64 KeyDown fight4,1 Delay 64 KeyUp fight4,2 For 2 KeyDown pick,1 Delay 64 KeyUp pick,2 Delay 128 EndFor KeyDown fight1,1 Delay 64 KeyUp fight1,2 Delay 64 KeyDown fight5,1 Delay 64 KeyUp fight5,2 For 2 KeyDown pick,1 Delay 64 KeyUp pick,2 Delay 128 EndFor KeyDown fight1,1 Delay 64 KeyUp fight1,2 Delay 64 EndIf i=i+1 //防卡住 If i>ika i=1 VBSCall FindColorEx(400,27,498,42,monster,0,0.8,xx2,yy2) If xx1=xx2 KeyDown 68,1 Delay int(1024*rnd) KeyUp 68,2 KeyDown 65,1 Delay int(1024*rnd) KeyUp 65,2 KeyDown 83,1 Delay int(1024*rnd) KeyUp 83,2 KeyDown 87,1 Delay int(1024*rnd) KeyUp 87,2 KeyDown 9,1 Delay 256 KeyUp 9,2 Delay 1024 EndIf EndIf