fight2=asc(fight2) UserVar fight3=6 技能三 fight3=asc(fight3) UserVar fight4=7 技能四 fight4=asc(fight4) UserVar fight5=8 技能五 fight5=asc(fight5) UserVar zhuangt=0 定时加状态(单位:分)(0)不加 UserVar countz=1 连用(1)状态(2)状态(3)状态 UserVar shuoming=说明 第一次状态手动加,之后到时间自动加 UserVar zhuangj1=9 状态一 zhuangj1=asc(zhuangj1) UserVar zhuangj2=0 状态二 zhuangj2=asc(zhuangj2) UserVar zhuangj3=- 状态三 zhuangj3=asc(zhuangj3) If zhuangt<>0 If datediff("s",zhuangtime,time)>zhuangt*60 KeyDown zhuangj1,1 Delay 64 KeyUp zhuangj1,1 Delay 8 If countz=2 or countz=3 KeyDown zhuangj2,1 Delay 64 KeyUp zhuangj2,1 Delay 8 EndIf If countz=3 KeyDown zhuangj3,1 Delay 64 KeyUp zhuangj3,1 Delay 8 EndIf zhuangtime=time EndIf EndIf //移动刷怪 If figtabz=1 or done=1 or done=2 If movee<>0 KeyDown 87,1 Delay 384*movee KeyUp 87,2 EndIf EndIf If done=1 or done=2 //防卡TAB不了,按WS KeyPress 83,1 KeyPress 87,1 //按TAB选怪 KeyDown 9,1 Delay 256 KeyUp 9,2 For 4 KeyDown pick,1 Delay 64 KeyUp pick,2 Delay 192 EndFor Else //拣东西 For 2 KeyDown pick,1 Delay 64 KeyUp pick,2 Delay 8 EndFor EndIf //定位开 //先解决怪物 VBSCall FindColorEx(monsterx,monstery,monsterx+83,monstery+15,monster,1,0.8,xx,yy) If xx>0 //防卡住杀不了怪 i=1 Gosub 杀怪 EndIf If done=1 or done=2 VBSCall FindColorEx(185+lifeb,36,190+lifeb,55,lifc,1,0.8,lifx,lify) If lifx<=0 //定位有自动休息 If xiuxi=1 and done=1 VBSCall FindColor(daditx,dadity,daditx+539,dadity+542,coor,xx1,yy1) If xx1<=0 Gosub 开关地图 VBSCall FindColor(daditx,dadity,daditx+539,dadity+542,coor,xx1,yy1) EndIf If xx1>0 xx=xx1-cox:yy=yy1-1-coy:r=sqr(xx^2+yy^2) tmpr=r //防卡住一个地方 i=1 Gosub 定位 EndIf ElseIf xiuxi=2 If HOME=36 KeyDownH 36,1 Delay 256 KeyUpH 36,2 Delay 256 Else