EndIf 
            EndIf 
        EndIf 
    EndIf 
Return MP
Sub MPme
    If MPvar1>0
        Gosub FindMonHM
        MP_X=4+int(165*MPvar1)
        IfColor MP_X,56,000000,2
            Delay 50
            IfColor MP_X,56,000000,2
                Delay 2000
                KeyPress 89,1
                Rem addMP
                IfColor 169,59,e14e50,1
                    Delay 1000
                    Gosub HP
                    Gosub MP
                    Gosub FindMonHM
                    Gosub Reject
                    Goto addMP
                EndIf 
                KeyPress 89,1
                Delay 2000
            EndIf 
        EndIf 
    EndIf 
Return MPme
// -------------------------------------------------------------------------------------------
// 拒絕
Sub Reject
    IfColor 563,419,cecece,0
        IfColor 563,438,848484,0
            IfColor 609,428,fefefe,0
                MoveTo 609,428.
                Delay 100
                LeftClick 1
                Delay 100
            EndIf 
        EndIf 
    EndIf 
Return Reject
// 調整方向
Sub Aspect
    If EyesVar=1
        // 轉方向
        For 5
            MoveTo 500,500
            RightDown 1
            Delay 40
            MoveR 0,-10
            Delay 40
            RightUp 1
            Delay 500
        EndFor 
    EndIf 
    If AspectVar>0
        // 轉方向
        For AspectVar
            MoveTo 500,500
            RightDown 1
            Delay 40
            MoveR 200,0
            Delay 40
            RightUp 1
        EndFor 
        Delay 500
    EndIf 
Return Aspect
// 判斷是否為怪物----------------打怪----------------------------------------------
Sub CheckMon
    // Delay 10
    Gosub Arise
    VBSCall Shape=GetCursorShape(0)
    If Shape=978197372
        If SkillVar=0
            // 普通攻擊 (滑鼠左鍵)
            LeftClick 1
            Delay 40
            LeftClick 1
            Delay 40
        ElseIf SkillVar>=1
            If ColorVar="c97c5e"
                // 藍怪使用普通攻擊 (滑鼠左鍵)
                LeftClick 1
                Delay 40
                LeftClick 1
                Delay 40
            ElseIf SkillVar=1
                // 技能攻擊 (滑鼠右鍵)
                RightClick 1
                Delay 40
                RightClick 1
                Delay 40
            ElseIf SkillVar=2
                // 先左後右攻擊
                LeftClick 1
                Delay LRTime
                RightClick 1