Delay 2000
LeftClick 1
Delay 2000
//查看有没有 掠夺 选项
MoveTo 724,619
Delay 100
MoveTo 725,620
VBSCall FindPic(0,0,1440,900,"掠夺.bmp",1.0,intX,intY)
If intX>0 and intY>0
Delay 2000
MoveTo intX,intY
Delay 2000
LeftClick 1
Delay 2000
Gosub 掠夺
// 掠夺
Else
// 没有 掠夺 选项,有 叉叉 则关闭窗口
MoveTo 724,619
Delay 100
MoveTo 725,620
VBSCall FindPic(0,0,1440,900,"叉叉.bmp",1.0,intX,intY)
If intX>0 and intY>0
Delay 2000
MoveTo intX,intY
Delay 2000
LeftClick 1
Delay 2000
Gosub 左一格寻找3级野地
//MessageBox //跳转到移动一格寻找
EndIf
EndIf
Else
Gosub 左一格寻找3级野地
//MessageBox //跳转到移动一格寻找
EndIf
Return 寻找3级平地
EndScript
//================================================================================================================
//============== ===================
//============== ===================
//============== ===================
//============== ===================
//============== ===================
//============== ===================
//============== ===================
//============== ===================
//============== ===================
//==============33333333 ===================
//============== 主程序 ===============
Sub 左一格寻找3级野地
MoveTo 724,619
Delay 100
MoveTo 725,620
VBSCall FindPic(0,0,1440,900,"主城.bmp",1.0,intX,intY)
If intX>0 and intY>0
MoveTo intX,intY
Delay 2000
LeftClick 1
Delay 2000
Goto 反复确定主城存在4
Else
//没有主城选项则点击 地图
MoveTo 724,619
Delay 100
MoveTo 725,620
VBSCall FindPic(0,0,1440,900,"地图.bmp",1.0,intX,intY)
If intX>0 and intY>0
MoveTo intX,intY
Delay 2000
LeftClick 1
Delay 2000
// 单击主城按键刷新野地
MoveTo 724,619
Delay 100
MoveTo 725,620
VBSCall FindPic(0,0,1440,900,"主城.bmp",1.0,intX,intY)
If intX>0 and intY>0
MoveTo intX,intY
Delay 2000
LeftClick 1
Delay 2000
Goto 反复确定主城存在4
EndIf
EndIf
EndIf
Rem 反复确定主城存在4
VBSCall FindPic(0,0,1440,900,"城图标.bmp",1.0,intX,intY)
If intX>0 and intY>0
Goto 向左移动一格
Else
Goto 反复确定主城存在4
EndIf
Rem 向左移动一格
//向左移动一格
MoveTo 238,433
Delay 2000
LeftClick 1
Delay 2000
Gosub 寻找3级森林4