KeyPress 113,1
//F2等于上善
Delay 1000
KeyPress 9,1
EndIf
Rem 判断听雨是否可用
VBSCall FindPic(126,653,480,696,"听雨.bmp",0.9,x001,y001
If x001>0 and y001>0
KeyPress 49,1
Delay 1700
//判断怪物是否死亡
VBSCall FindPic(614,154,736,174,"死亡.bmp",0.9,x9,y9)
If x9>0 and y9>0
KeyDown 16,1
KeyPress 90,1
KeyUp 16,1
Delay 500
Goto 开始
EndIf
Else
EndIf
Rem 归元
Rem 判断道归元是否可用
VBSCall FindPic(126,653,480,696,"归元.bmp",0.9,x6,y6)
If x6>0 and y6>0
Rem 使用归元
KeyPress 51,1
Delay 1700
//判断怪物是否死亡
VBSCall FindPic(614,154,736,174,"死亡.bmp",0.9,x9,y9)
If x9>0 and y9>0
KeyDown 16,1
KeyPress 90,1
KeyUp 16,1
Delay 500
Goto 开始
EndIf
EndIf
//*****************************************************
//****************************************************
Rem 流风
Rem 判段流风是否可用
VBSCall FindPic(126,653,480,696,"流风.bmp",0.9,x66,y66)
If x66>0 and y66>0
KeyPress 52,1
Delay 1700
//判断怪物是否死亡
VBSCall FindPic(614,154,736,174,"死亡.bmp",0.9,x9,y9)
If x9>0 and y9>0
KeyDown 16,1
KeyPress 90,1
KeyUp 16,1
Delay 500
Goto 开始
EndIf
EndIf
Rem 玄炎
VBSCall FindPic(126,653,480,696,"玄炎.bmp",0.9,x7,y7)
If x7>0 and y7>0
Rem 使用玄炎
KeyPress 50,1
Delay 1700
//判断怪物是否死亡
VBSCall FindPic(614,154,736,174,"死亡.bmp",0.9,x9,y9)
If x9>0 and y9>0
KeyDown 16,1
KeyPress 90,1
KeyUp 16,1
Delay 500
Goto 开始
EndIf
Goto 近身打怪
EndIf
//+++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++
//判断怪物死亡
VBSCall FindPic(614,154,736,174,"死亡.bmp",0.9,x9,y9)
If x9>0 and y9>0
KeyDown 16,1
KeyPress 90,1
KeyUp 16,1
Delay 300
Goto 开始
Else
Goto 开始打怪
EndIf
//+++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++