KeyPress 113,1 //F2等于上善 Delay 1000 KeyPress 9,1 EndIf Rem 判断听雨是否可用 VBSCall FindPic(126,653,480,696,"听雨.bmp",0.9,x001,y001 If x001>0 and y001>0 KeyPress 49,1 Delay 1700 //判断怪物是否死亡 VBSCall FindPic(614,154,736,174,"死亡.bmp",0.9,x9,y9) If x9>0 and y9>0 KeyDown 16,1 KeyPress 90,1 KeyUp 16,1 Delay 500 Goto 开始 EndIf Else EndIf Rem 归元 Rem 判断道归元是否可用 VBSCall FindPic(126,653,480,696,"归元.bmp",0.9,x6,y6) If x6>0 and y6>0 Rem 使用归元 KeyPress 51,1 Delay 1700 //判断怪物是否死亡 VBSCall FindPic(614,154,736,174,"死亡.bmp",0.9,x9,y9) If x9>0 and y9>0 KeyDown 16,1 KeyPress 90,1 KeyUp 16,1 Delay 500 Goto 开始 EndIf EndIf //***************************************************** //**************************************************** Rem 流风 Rem 判段流风是否可用 VBSCall FindPic(126,653,480,696,"流风.bmp",0.9,x66,y66) If x66>0 and y66>0 KeyPress 52,1 Delay 1700 //判断怪物是否死亡 VBSCall FindPic(614,154,736,174,"死亡.bmp",0.9,x9,y9) If x9>0 and y9>0 KeyDown 16,1 KeyPress 90,1 KeyUp 16,1 Delay 500 Goto 开始 EndIf EndIf Rem 玄炎 VBSCall FindPic(126,653,480,696,"玄炎.bmp",0.9,x7,y7) If x7>0 and y7>0 Rem 使用玄炎 KeyPress 50,1 Delay 1700 //判断怪物是否死亡 VBSCall FindPic(614,154,736,174,"死亡.bmp",0.9,x9,y9) If x9>0 and y9>0 KeyDown 16,1 KeyPress 90,1 KeyUp 16,1 Delay 500 Goto 开始 EndIf Goto 近身打怪 EndIf //+++++++++++++++++++++++++++++++++++++++++ //++++++++++++++++++++++++++++++++++++++++ //判断怪物死亡 VBSCall FindPic(614,154,736,174,"死亡.bmp",0.9,x9,y9) If x9>0 and y9>0 KeyDown 16,1 KeyPress 90,1 KeyUp 16,1 Delay 300 Goto 开始 Else Goto 开始打怪 EndIf //+++++++++++++++++++++++++++++++++++++++++ //++++++++++++++++++++++++++++++++++++++++ //++++++++++++++++++++++++++++++++++ //+++++++++++++++++++++++++++++++++++++