For 32
     //从找图修改为只循环购买32次(一背包数量)
    //调用易语言插件进行判断背包剩余金额
    //Plugin.e.test1 窗口句柄,报警金额
    //Delay 500
    //利用公告图片判断。如果找到则说明不能继续购买,反之则继续买
    //判断购买腰带种类
    If 分解装备 = 0 Then 
    	MoveTo X+10,Y+10
    End If
    If 分解装备 = 1 Then 
    	MoveTo X+50,Y+10
    End If    
    Delay 100
    LeftClick 2   
    	//FindPic 0, 0, 600, 800, "Attachment:\公告.bmp",0.9, intX, intY
    	Delay 100
    Next 
    Call 点击确定()
    //调用点击确定来关掉公告框,然后关闭购买的物品框
    KeyPress "Esc", 1
    //购买腰带步骤结束。如果需要买别的可以自己改坐标或者图片
End Sub
Sub 到塞莉亚房间
	//250,180
	//到塞莉亚房间思路:首先判断地图是否打开。如果没有打开则打开地图,反之直接根据坐标移动
Rem B
 FindPic 0, 0, 800, 600, "Attachment:\地图判断.bmp", 0.9, intX, intY
 While intX = - 1  and intY = - 1 
MoveTo 784, 16
LeftClick 1
Delay 500
FindPic 0, 0, 800, 600, "Attachment:\地图判断.bmp", 0.9, intX, intY
 Wend
 //打开地图完成。接下来右键点击坐标移动到塞莉亚房间前(DNF不能用寻路直接到塞莉亚房间)
  MoveTo 304, 283
  RightClick 1
  MoveTo 800, 600
  //接下来不停的找点判断是否到了塞莉亚房间前  
    FindColor 0, 0, 640, 480, "FDCA09", X2, Y2
     While X2 <> 303 and Y2 <> 279
     //X3 = X2
    // Y3 = Y2
     Delay 2000
     X3 = X2
     Y3 = Y2
     If X3 = - 1  and Y3 = - 1  Then 
     	Delay 100
     	KeyPress "Esc", 2
        Delay 100
        Call 点击确定()
        Delay 100
        Goto B
     End If     
     Delay 500
     FindColor 0, 0, 800, 600, "FDCA09", X2, Y2
    If X3 = X2 and Y3 = Y2 Then 
    	停止次数 = 停止次数 + 1
    Else 
        停止次数 = 0
        X3 = X2
        Y3 = Y2
    End If
    If 停止次数 >= 4 Then 
     	Delay 100
     	KeyPress "Esc", 2
        Delay 100
        Call 点击确定()
        Delay 100
        Goto B    	
    End If    
    If Y2 = 181 Then 
    	Y2 = 180
    End If
  MoveTo 304,283
  RightClick 1
  MoveTo 200,0
     Wend
    //到这里则说明角色移动到了塞莉亚房前了。那么只要模拟↑就能进去了
   FindPic 0, 0, 800, 600, "Attachment:\地图判断.bmp", 0.9, intX, intY
   While intX > - 1  and intY > - 1 
   MoveTo 786, 14
   LeftClick 5
   Delay 200
   FindPic 0, 0, 800, 600, "Attachment:\地图判断.bmp", 0.9, intX, intY
   Wend
   //继续判断是否成功进入塞莉亚房间,如果成功则完成子程序,失败则重新进入房间
   Call 判断角色()
   If 位置 = 0 Then 
   KeyDown "Down", 1
 Delay 3000
  KeyPress "Down", 1
    Delay 500
   	Goto B
   End If
End Sub
Sub 架设分解机
	//架设前让角色移动位置...
KeyPress "Up", 20
 Rem C