//第一排
    MoveToS x1+485, y1+324
    Delay 500
    LeftClickS 1
    Delay 500
    LeftClickS 1
    Delay 5000
    KeyPressS 13, 1
    Delay 500
    MoveToS x1+515, y1+324
    Delay 500
    LeftClickS 1
    Delay 500
    LeftClickS 1
    Delay 5000
    KeyPressS 13, 1
    Delay 500
    MoveToS x1+545, y1+324
    Delay 500
    LeftClickS 1
    Delay 500
    LeftClickS 1
    Delay 5000
    KeyPressS 13, 1
    Delay 500
    MoveToS x1+575, y1+324
    Delay 500
    LeftClickS 1
    Delay 500
    LeftClickS 1
    Delay 5000
    KeyPressS 13, 1
    Delay 500
    MoveToS x1+605, y1+324
    Delay 500
    LeftClickS 1
    Delay 500
    LeftClickS 1
    Delay 5000
    KeyPressS 13, 1
    Delay 500
    MoveToS x1+635, y1+324
    Delay 500
    LeftClickS 1
    Delay 500
    LeftClickS 1
    Delay 5000
    KeyPressS 13, 1
    Delay 500
    MoveToS x1+665, y1+324
    Delay 500
    LeftClickS 1
    Delay 500
    LeftClickS 1
    Delay 5000
    KeyPressS 13, 1
    Delay 500
    MoveToS x1+695, y1+324
    Delay 500
    LeftClickS 1
    Delay 500
    MoveToS x1 + 661, y1 + 324
    Delay 500
    LeftClickS 1
    Delay 5000
    KeyPressS 13, 1
    Delay 500
    //第二排
    Delay 1000
    MoveToS x1+485, y1+354
    Delay 500
    LeftClickS 1
    Delay 500
    LeftClickS 1
    Delay 5000
    KeyPressS 13, 1
    Delay 500
    MoveToS x1+515, y1+354
    Delay 500
    LeftClickS 1
    Delay 500
    LeftClickS 1
    Delay 5000
    KeyPressS 13, 1
    Delay 500
    MoveToS x1+545, y1+354
    Delay 500
    LeftClickS 1
    Delay 500
    LeftClickS 1
    Delay 5000
    KeyPressS 13, 1
    Delay 500
    MoveToS x1+575, y1+354
    Delay 500
    LeftClickS 1
    Delay 500
    LeftClickS 1
    Delay 5000
    KeyPressS 13, 1