If QJAXt2-QJAXt1>=2 If QJAX=1 KeyUp 32,1 KeyUp 87,1 QJAX=0 EndIf Gosub 判断转向 EndIf If QJAX=0 VBS QJAXt1=timer KeyDown 32,1 Delay 100 KeyPress 87,1 Delay 50 KeyDown 87,1 QJAX=1 EndIf Goto 找红色 EndIf Return 智能攻击 Sub 环境判断 TracePrint fight Rem 环境判断start Delay 50 VBSCall FindPic(738,0,875,68,"准备标记.bmp",1,intX,intY) If intX>=0 and intY>=0 If Fight=0 Goto 返回调用处 EndIf KeyUp 87,1 KeyUp 32,1 RightUp 1 Goto 等待中 Else EndIf Delay 60 IfColor 36,73,ffffff,0 If Fight=1 Goto 返回调用处 EndIf KeyUp 87,1 KeyUp 32,1 RightUp 1 Goto 战斗开始 Else IfColor 341,213,ffffff,0 IfColor 503,210,ffffff,0 repair=1 ZDMB=0 KeyUp 87,1 RightUp 1 KeyUp 32,1 Goto 尚未开始战斗 Else EndIf Else EndIf Goto 环境判断start EndIf Delay 60 VBSCall FindPic(500,200,800,550,"qp确认.bmp",0.8,intX,intY) If intX>=0 and intY>=0 Delay 100 KeyPress 13,1 Delay 100 Else EndIf Goto 环境判断start Rem 返回调用处 Return 环境判断 Sub 准备游戏 Rem 准备游戏start MoveTo 0,0 Delay 100 LeftClick 1 Delay 100 c=0 IfColor 190,700,ff9900,0 Else Gosub 找自己 Gosub 找自己 VBSCall FindColor(intX+10,intY+212,intX+95,intY+213,"ffffff",intX2,intY2) If intX2>=0 and intY2>=0 KeyPress 116,1 Else Delay 100 EndIf Delay 500 Gosub 充电 EndIf Delay 500 VBS TRt=timer Rem 看是否为房主 VBSCall FindPic(100,0,250,68,"成为房主.bmp",1,intX,intY) If intX>=0 and intY>=0 KeyPress 116,1 Delay 110 KeyPress 13,1 Delay 110 VBS TRt2=timer KeyPress 13,1