If QJAXt2-QJAXt1>=2
If QJAX=1
KeyUp 32,1
KeyUp 87,1
QJAX=0
EndIf
Gosub 判断转向
EndIf
If QJAX=0
VBS QJAXt1=timer
KeyDown 32,1
Delay 100
KeyPress 87,1
Delay 50
KeyDown 87,1
QJAX=1
EndIf
Goto 找红色
EndIf
Return 智能攻击
Sub 环境判断
TracePrint fight
Rem 环境判断start
Delay 50
VBSCall FindPic(738,0,875,68,"准备标记.bmp",1,intX,intY)
If intX>=0 and intY>=0
If Fight=0
Goto 返回调用处
EndIf
KeyUp 87,1
KeyUp 32,1
RightUp 1
Goto 等待中
Else
EndIf
Delay 60
IfColor 36,73,ffffff,0
If Fight=1
Goto 返回调用处
EndIf
KeyUp 87,1
KeyUp 32,1
RightUp 1
Goto 战斗开始
Else
IfColor 341,213,ffffff,0
IfColor 503,210,ffffff,0
repair=1
ZDMB=0
KeyUp 87,1
RightUp 1
KeyUp 32,1
Goto 尚未开始战斗
Else
EndIf
Else
EndIf
Goto 环境判断start
EndIf
Delay 60
VBSCall FindPic(500,200,800,550,"qp确认.bmp",0.8,intX,intY)
If intX>=0 and intY>=0
Delay 100
KeyPress 13,1
Delay 100
Else
EndIf
Goto 环境判断start
Rem 返回调用处
Return 环境判断
Sub 准备游戏
Rem 准备游戏start
MoveTo 0,0
Delay 100
LeftClick 1
Delay 100
c=0
IfColor 190,700,ff9900,0
Else Gosub 找自己
Gosub 找自己
VBSCall FindColor(intX+10,intY+212,intX+95,intY+213,"ffffff",intX2,intY2)
If intX2>=0 and intY2>=0
KeyPress 116,1
Else
Delay 100
EndIf
Delay 500
Gosub 充电
EndIf
Delay 500
VBS TRt=timer
Rem 看是否为房主
VBSCall FindPic(100,0,250,68,"成为房主.bmp",1,intX,intY)
If intX>=0 and intY>=0
KeyPress 116,1
Delay 110
KeyPress 13,1
Delay 110
VBS TRt2=timer
KeyPress 13,1