KeyDown pick,1
Delay 64
KeyUp pick,2
Delay 128
EndFor
KeyDown fight1,1
Delay 64
KeyUp fight1,2
Delay 64
ElseIf yongj=5
KeyDown fight1,1
Delay 64
KeyUp fight1,2
For 2
KeyDown pick,1
Delay 64
KeyUp pick,2
Delay 128
EndFor
KeyDown fight1,1
Delay 64
KeyUp fight1,2
Delay 64
KeyDown fight2,1
Delay 64
KeyUp fight2,2
For 2
KeyDown pick,1
Delay 64
KeyUp pick,2
Delay 128
EndFor
KeyDown fight1,1
Delay 64
KeyUp fight1,2
Delay 64
KeyDown fight3,1
Delay 64
KeyUp fight3,2
For 2
KeyDown pick,1
Delay 64
KeyUp pick,2
Delay 128
EndFor
KeyDown fight1,1
Delay 64
KeyUp fight1,2
Delay 64
KeyDown fight4,1
Delay 64
KeyUp fight4,2
For 2
KeyDown pick,1
Delay 64
KeyUp pick,2
Delay 128
EndFor
KeyDown fight1,1
Delay 64
KeyUp fight1,2
Delay 64
KeyDown fight5,1
Delay 64
KeyUp fight5,2
For 2
KeyDown pick,1
Delay 64
KeyUp pick,2
Delay 128
EndFor
KeyDown fight1,1
Delay 64
KeyUp fight1,2
Delay 64
EndIf
i=i+1
//防卡住
If i>ika
i=1
VBSCall FindColorEx(400,27,498,42,monster,0,0.8,xx2,yy2)
If xx1=xx2
KeyDown 68,1
Delay int(1024*rnd)
KeyUp 68,2
KeyDown 65,1
Delay int(1024*rnd)
KeyUp 65,2
KeyDown 83,1
Delay int(1024*rnd)
KeyUp 83,2
KeyDown 87,1
Delay int(1024*rnd)
KeyUp 87,2
KeyDown 9,1
Delay 256
KeyUp 9,2
Delay 1024
EndIf
EndIf