MoveTo intX, intY
    LeftClick 1
    Delay 500
End If
MoveTo 449, 450
Delay 2000
LeftClick 1
Delay 2000
FindPic 0,0,1024,768,"Attachment:\征战6.bmp",0.9,intX,intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
    LeftClick 1
    Delay 500
End If
MoveTo 449, 489
Delay 2000
LeftClick 1
Delay 2000
FindPic 0,0,1024,768,"Attachment:\征战6.bmp",0.9,intX,intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
    LeftClick 1
    Delay 500
End If
MoveTo 449, 525
Delay 2000
LeftClick 1
Delay 2000
FindPic 0,0,1024,768,"Attachment:\征战6.bmp",0.9,intX,intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
    LeftClick 1
    Delay 500
End If
MoveTo 449, 565
Delay 2000
LeftClick 1
Delay 2000
FindPic 0,0,1024,768,"Attachment:\征战6.bmp",0.9,intX,intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
    LeftClick 1
    Delay 500
End If
MoveTo 449, 608
Delay 2000
LeftClick 1
Delay 2000
FindPic 0,0,1024,768,"Attachment:\征战6.bmp",0.9,intX,intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
    LeftClick 1
    Delay 500
End If
Goto bj
Rem ba
FindPic 0,0,1024,768,"Attachment:\刷屏.bmp",0.7,intX,intY
If intX > 0 And intY > 0 Then
Delay 1000
    MoveTo intX, intY
    Delay 1000
    LeftClick 1
    Delay 5000
                End If
For 3
FindPic 0,0,1024,768,"Attachment:\刷屏.bmp",0.7,intX,intY
If intX > 0 And intY > 0 Then
Delay 1000
    MoveTo intX, intY
    Delay 1000
    LeftClick 1
                End If
    Next