MoveTo intX, intY LeftClick 1 Delay 500 End If MoveTo 449, 450 Delay 2000 LeftClick 1 Delay 2000 FindPic 0,0,1024,768,"Attachment:\征战6.bmp",0.9,intX,intY If intX > 0 And intY > 0 Then MoveTo intX, intY LeftClick 1 Delay 500 End If MoveTo 449, 489 Delay 2000 LeftClick 1 Delay 2000 FindPic 0,0,1024,768,"Attachment:\征战6.bmp",0.9,intX,intY If intX > 0 And intY > 0 Then MoveTo intX, intY LeftClick 1 Delay 500 End If MoveTo 449, 525 Delay 2000 LeftClick 1 Delay 2000 FindPic 0,0,1024,768,"Attachment:\征战6.bmp",0.9,intX,intY If intX > 0 And intY > 0 Then MoveTo intX, intY LeftClick 1 Delay 500 End If MoveTo 449, 565 Delay 2000 LeftClick 1 Delay 2000 FindPic 0,0,1024,768,"Attachment:\征战6.bmp",0.9,intX,intY If intX > 0 And intY > 0 Then MoveTo intX, intY LeftClick 1 Delay 500 End If MoveTo 449, 608 Delay 2000 LeftClick 1 Delay 2000 FindPic 0,0,1024,768,"Attachment:\征战6.bmp",0.9,intX,intY If intX > 0 And intY > 0 Then MoveTo intX, intY LeftClick 1 Delay 500 End If Goto bj Rem ba FindPic 0,0,1024,768,"Attachment:\刷屏.bmp",0.7,intX,intY If intX > 0 And intY > 0 Then Delay 1000 MoveTo intX, intY Delay 1000 LeftClick 1 Delay 5000 End If For 3 FindPic 0,0,1024,768,"Attachment:\刷屏.bmp",0.7,intX,intY If intX > 0 And intY > 0 Then Delay 1000 MoveTo intX, intY Delay 1000 LeftClick 1 End If Next