FindPic 0,0,1024,768,"Attachment:\劫掠开始.bmp",0.9,intX,intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
    Delay 2000
    LeftClick 1
    Delay 5000
End If
For 3
FindPic 0,0,1024,768,"Attachment:\2.bmp",0.7,intX,intY
If intX > 0 And intY > 0 Then
Delay 2000
    MoveTo intX, intY
    Delay 2000
    LeftClick 1


    Delay 5000
End If
FindPic 0,0,1024,768,"Attachment:\劫掠.bmp",0.7,intX,intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
    Delay 300
    LeftClick 1
    Delay 5000
End If
    Next
FindPic 0,0,1024,768,"Attachment:\刷屏.bmp",0.7,intX,intY
If intX > 0 And intY > 0 Then
Delay 1000
    MoveTo intX, intY
    Delay 1000
    LeftClick 1
    Delay 3000
                End If
FindPic 0,0,1024,768,"Attachment:\刷屏.bmp",0.7,intX,intY
If intX > 0 And intY > 0 Then
Delay 1000
    MoveTo intX, intY
    Delay 1000
    LeftClick 1
    Delay 3000
                End If

FindPic 0,0,1024,768,"Attachment:\征战1.bmp",0.9,intX,intY
If intX > 0 And intY > 0 Then

MoveTo intX, intY
    LeftClick 1
    Delay 5000
End If
FindPic 0,0,1024,768,"Attachment:\征战2.bmp",0.9,intX,intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
    LeftClick 1
    Delay 5000
End If
FindPic 0,0,1024,768,"Attachment:\征战3.bmp",0.9,intX,intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
    LeftClick 1
    Delay 1000
    KeyPress "9", 1
    Delay 5000
End If
Rem bj
FindPic 0,100,1024,768,"Attachment:\征战4.bmp",0.9,intX,intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
    Delay 1000
    LeftClick 1
    Delay 5000
    else
Goto ba
End If
MoveTo 450, 340
Delay 2000
    LeftClick 1
    Delay 1000
FindPic 0,0,1024,768,"Attachment:\征战6.bmp",0.9,intX,intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
    LeftClick 1
    Delay 500
End If
MoveTo 449, 368
Delay 2000
LeftClick 1
Delay 2000
FindPic 0,0,1024,768,"Attachment:\征战6.bmp",0.9,intX,intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
    LeftClick 1
    Delay 500
End If
MoveTo 449, 398
Delay 2000
LeftClick 1
Delay 2000
FindPic 0,0,1024,768,"Attachment:\征战6.bmp",0.9,intX,intY
If intX > 0 And intY > 0 Then