// //修正战斗中怪物无法点击错误. MapMonCr = Array(0,0) // //用于保存到达目的地途经地图的数组变量 Dim DecPlaceArr // place = "樱舞仙境" fighting=0 //战半中? LastFightingOperREC=Array(0,0) //前个战斗操作记录LastFightingOperREC=Array(战斗标记,操作时间) FightingCount = 0 EliteFightingCount = 0 EliteMonster=0 //精英怪物 FrontHpLow=0 CharacherHpLow=0 FrontMpLow=0 CharacherMpLow=0 Bhplow=0 Bmplow=0 BackHpLow=0 PetHpLow=0 BackMpLow=0 PetMpLow=0 petdeath=0 PetIsDeathB=0 //另一记录宠物死亡变量 PetHpIsZero=0 PetHpPositionY=0 PetHpPositionX=0 CharacherHpPositionY=0 CharacherHpPositionX=0 HpPosUnknow=Array(0,0) //长时间不能检测到战斗中的生命条,重新查找位置 LastMonsterHpPos=Array(0,0) reref=0 notexit=0 FindMonsterLoop=0 MoveMapCount=0 //调整小地图次数统计 TimeOutRefreshTimeArray=Array(0,0,60000) //防卡刷新数组-记录前后两个时间 MiniMapColorS=Array(0,0) LastDebugKey=0 FHPMiss=0 BHPMiss=0 // SetWaitColor=Array("c6cbff",10000,588,289,0) PetFidelity=100 // If Not(IsNumeric(usemagic)) usemagic=1 EndIf If Not(IsNumeric(SecondMagic)) SecondMagic=0 EndIf If Not(IsNumeric(debugon)) debugon=0 EndIf If Not(IsNumeric(petusemagic)) petusemagic=0 EndIf If Not(IsNumeric(petusemagic)) petusemagic=0 EndIf If Not(IsNumeric(petdefense)) petdefense=1 EndIf If Not(IsNumeric(TreatPet)) TreatPet=5 EndIf If Not(IsNumeric(TreatSelf)) TreatSelf=5 EndIf If Not(IsNumeric(newwindow)) newwindow=1 EndIf If Not(IsNumeric(pethppercent)) pethppercent=45 EndIf If Not(IsNumeric(petmppercent)) petmppercent=10 EndIf If Not(IsNumeric(hppercent)) hppercent=50 EndIf If Not(IsNumeric(mppercent)) mppercent=10 EndIf If Not(IsNumeric(Bhppercent)) Bhppercent=0 EndIf If Not(IsNumeric(Bmppercent)) Bmppercent=0 EndIf If Not(IsNumeric(CharacherAtFont)) CharacherAtFont=1 EndIf