//6.1更新增加随机数、识别战斗状态,测试无错误
//在我接触按键一月以来感谢【爱? 老婆'炜儿】一直以来的指导、帮助,一个很低调很热心的朋友,大哥哥,发自内心的感谢你...(此处省去1W字,O(∩_∩)O哈哈~)希望我们的友谊天长地久---------感恩版
//此脚本功能简单,由于还在学习大漠所以当时没有用上插件,这是半月前写出来的,早想编译出来了,可是学车耽误半月。。。
//测试地图:江南野外、大唐国境
//备注:附赠源码,只为交流学习,如有喜欢交流的朋友论坛找我吧
//论坛名字:豪燕
//QQ:839552004
UserVar Var1=DropList{"物理攻击":"A"|"法术攻击":"Q"}=0 "人物攻击"
UserVar Var2=DropList{"物理攻击":"A"|"法术攻击":"Q"}=0 "宠物攻击"
Hwnd = Plugin.Window.Foreground()
sRect = Plugin.Window.GetClientRect(Hwnd)
Dim MyArray
MyArray=Split(sRect,"|")
Ux=CLng(MyArray(0))
Uy=CLng(MyArray(1))
Call Plugin.Window.Move(Hwnd, 0, 0)
Hwndck = Plugin.Window.Find(0, "梦幻西游 聊天窗口")
Call Plugin.Window.Hide(Hwndck)
Rem 开始
KeyPress "Tab", 1
Delay 200
i = 0
While i=0
FindPic 0,0,1024,768,"Attachment:\地图.bmp",0.2,dituX,dituY
If dituX > 0 And dituY > 0 Then
Delay 200
Call 随机数()
i = 1
Call 战斗()
Else
KeyPress "Tab", 1
SayString "没找到图"
End If
Wend
KeyPress "Tab", 1
Call 战斗()
Delay 8000
Goto 开始
Sub 战斗()
FindColorEx 286+Ux,34+Uy,368+Ux,81+Uy,"F8FCF8",0,0.9,intX,intY
If intX > Ux And intY > Uy Then
SayString "调用战斗"
Rem 战斗
FindPic Ux,Uy,Ux+640,Uy+480,"Attachment:\法术.bmp",0.9,intX,intY
If intX > 0 And intY > 0 Then
SayString "战斗开始"
MoveTo Ux, Uy
LeftClick 1
KeyDown 18, 1
If Var1 = "A" Then
KeyPress "A", 1
ElseIf Var1 = "Q" Then
KeyPress "Q", 1
End If
KeyUp 18, 1
Delay 500
KeyDown 18, 1
If Var2 = "A" Then
KeyPress "A", 1
ElseIf Var2 = "Q" Then
KeyPress "Q", 1
End If
KeyUp 18, 1
End If
Delay 8000
FindColorEx 286+Ux,34+Uy,368+Ux,81+Uy,"F8FCF8",0,0.9,intX,intY
If intX > Ux And intY > Uy Then
Goto 战斗
Else
Goto 战斗结束
End If
End If
Rem 战斗结束
Delay 1000
MoveTo Ux, Uy
End Sub
Sub 随机数()
Randomize
//获得0-3的随机数
n = Int(rnd * 4)
If n = 0 Then
MoveTo 151 + dituX, 87 + dituY
Delay 50
LeftClick 1
End If
If n = 1 Then
MoveTo 355+dituX, 61+dituY
Delay 50
LeftClick 1
End If
If n = 2 Then
MoveTo 126+dituX, 224+dituY
Delay 50
LeftClick 1
End If
If n = 3 Then
MoveTo 370+dituX, 226+dituY
Delay 50
LeftClick 1
End If