Delay 100
Goto 选图
EndIf
Return
Sub 选地图
If map=0
MoveTo x3 y3
Delay time
LeftDoubleClick 1
ElseIf map=1
MoveTo x3 y3+14
Delay time
LeftDoubleClick 1
ElseIf map=2
MoveTo x3 y3+28
Delay time
LeftDoubleClick 1
ElseIf map=3
MoveTo x3 y3+42
Delay time
LeftDoubleClick 1
ElseIf map=4
MoveTo x3 y3+56
Delay time
LeftDoubleClick 1
ElseIf map=5
MoveTo x3 y3+70
Delay time
LeftDoubleClick 1
ElseIf map=6
MoveTo x3 y3+84
Delay time
LeftDoubleClick 1
EndIf
Return
Sub 退出
//从小号开始进入
Rem 退出房屋
While No<=int(3*time/10)
VBSCall Call FindPic(750,600,880,680,".\pic\退出.bmp",0.9,intX,intY)
Gosub 暂停
If intX>=0 and intY>=0
// 小号进入了游戏
If reg=0
Gosub 作者
Else
Delay 1000
Delay 50
KeyDown 18 1
Delay 50
KeyPress 51 1
Delay 50
KeyUp 18 1
Delay 50
KeyPress 13 1
Delay 300
EndIf
VBSCall Call SetCursorPos(intX+10,intY+5)
Delay time
LeftClick 1
// 小号退到大厅
Delay 100
Gosub 大号窗口
// 切换到大号
VBS j=1
Rem 返回1
//判断大号是否进入
VBSCall Call FindPic(206,638,242,669,".\pic\返回.bmp",0.8,intX,intY)
Gosub 暂停
If intX>=0 and intY>=0
//大号没进入
VBSCall Call SetCursorPos(intX+2,intY+2)
Delay time
LeftClick 1
//大号已经退到大厅
Goto 失败
// Gosub 退出大厅
Else
If j<=5
Delay 100
VBS j=j+1
Goto 返回1
EndIf
EndIf
//大号也进入了游戏
// Delay 10*time
Rem 喊话
Delay 50
KeyDown 18 1
Delay 50
KeyPress 50 1
Delay 50
KeyUp 18 1
Delay 50
KeyPress 13 1
Delay 100
If dd1=1
//如果大号等待
Rem 判断人数
Gosub 判断对手3