Delay 100 Goto 选图 EndIf Return Sub 选地图 If map=0 MoveTo x3 y3 Delay time LeftDoubleClick 1 ElseIf map=1 MoveTo x3 y3+14 Delay time LeftDoubleClick 1 ElseIf map=2 MoveTo x3 y3+28 Delay time LeftDoubleClick 1 ElseIf map=3 MoveTo x3 y3+42 Delay time LeftDoubleClick 1 ElseIf map=4 MoveTo x3 y3+56 Delay time LeftDoubleClick 1 ElseIf map=5 MoveTo x3 y3+70 Delay time LeftDoubleClick 1 ElseIf map=6 MoveTo x3 y3+84 Delay time LeftDoubleClick 1 EndIf Return Sub 退出 //从小号开始进入 Rem 退出房屋 While No<=int(3*time/10) VBSCall Call FindPic(750,600,880,680,".\pic\退出.bmp",0.9,intX,intY) Gosub 暂停 If intX>=0 and intY>=0 // 小号进入了游戏 If reg=0 Gosub 作者 Else Delay 1000 Delay 50 KeyDown 18 1 Delay 50 KeyPress 51 1 Delay 50 KeyUp 18 1 Delay 50 KeyPress 13 1 Delay 300 EndIf VBSCall Call SetCursorPos(intX+10,intY+5) Delay time LeftClick 1 // 小号退到大厅 Delay 100 Gosub 大号窗口 // 切换到大号 VBS j=1 Rem 返回1 //判断大号是否进入 VBSCall Call FindPic(206,638,242,669,".\pic\返回.bmp",0.8,intX,intY) Gosub 暂停 If intX>=0 and intY>=0 //大号没进入 VBSCall Call SetCursorPos(intX+2,intY+2) Delay time LeftClick 1 //大号已经退到大厅 Goto 失败 // Gosub 退出大厅 Else If j<=5 Delay 100 VBS j=j+1 Goto 返回1 EndIf EndIf //大号也进入了游戏 // Delay 10*time Rem 喊话 Delay 50 KeyDown 18 1 Delay 50 KeyPress 50 1 Delay 50 KeyUp 18 1 Delay 50 KeyPress 13 1 Delay 100 If dd1=1 //如果大号等待 Rem 判断人数 Gosub 判断对手3